##############
# Yellow Lum #
##############

Object MT_RAYMAN_YELLOWLUM
#$Category Rayman
#$Name Yellow Lum
#$Sprite YLUMF0
MapThingNum = 3100
SpawnState = S_RAYMAN_YELLOWLUM_1_1
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_1_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_yellum
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_YELLOWLUM_2
MapThingNum = -1
SpawnState = S_RAYMAN_YELLOWLUM_2_1
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_2_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_YELLOWLUM_3
MapThingNum = -1
SpawnState = S_RAYMAN_YELLOWLUM_3_1
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_3_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_YELLOWLUM_SPARK
MapThingNum = -1
SpawnState = S_RAYMAN_YELLOWLUM_SPARK_1
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_SPARK_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_YELLOWLUM_SPARK_2
MapThingNum = -1
SpawnState = S_RAYMAN_YELLOWLUM_SPARK_2
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_SPARK_2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_YELLOWLUM_SPARK_3
MapThingNum = -1
SpawnState = S_RAYMAN_YELLOWLUM_SPARK_3
SpawnHealth = 1
SeeState = S_RAYMAN_YELLOWLUM_SPARK_3
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

State S_RAYMAN_YELLOWLUM_1_1
SpriteName = SPR_YLUM
SpriteFrame = A|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_1_2

State S_RAYMAN_YELLOWLUM_1_2
SpriteName = SPR_YLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_1_3

State S_RAYMAN_YELLOWLUM_1_3
SpriteName = SPR_YLUM
SpriteFrame = C|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_1_4

State S_RAYMAN_YELLOWLUM_1_4
SpriteName = SPR_YLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_1_1

State S_RAYMAN_YELLOWLUM_2_1
SpriteName = SPR_YLUM
SpriteFrame = D|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_2_2

State S_RAYMAN_YELLOWLUM_2_2
SpriteName = SPR_YLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_2_3

State S_RAYMAN_YELLOWLUM_2_3
SpriteName = SPR_YLUM
SpriteFrame = F|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_2_4

State S_RAYMAN_YELLOWLUM_2_4
SpriteName = SPR_YLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_2_1

State S_RAYMAN_YELLOWLUM_3_1
SpriteName = SPR_YLUM
SpriteFrame = G|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_3_2

State S_RAYMAN_YELLOWLUM_3_2
SpriteName = SPR_YLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_3_3

State S_RAYMAN_YELLOWLUM_3_3
SpriteName = SPR_YLUM
SpriteFrame = I|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_YELLOWLUM_3_4

State S_RAYMAN_YELLOWLUM_3_4
SpriteName = SPR_YLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_YELLOWLUM_3_1

State S_RAYMAN_YELLOWLUM_SPARK_1
SpriteName = SPR_YLUM
SpriteFrame = J|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 45
Next = S_NULL

State S_RAYMAN_YELLOWLUM_SPARK_2
SpriteName = SPR_YLUM
SpriteFrame = K|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

State S_RAYMAN_YELLOWLUM_SPARK_3
SpriteName = SPR_YLUM
SpriteFrame = L|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

##############
# White Lum #
##############

Object MT_RAYMAN_WHITELUM
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_1_1
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_1_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_yellum
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_WHITELUM_2
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_2_1
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_2_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_WHITELUM_3
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_3_1
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_3_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_WHITELUM_SPARK
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_SPARK_1
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_SPARK_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_WHITELUM_SPARK_2
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_SPARK_2
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_SPARK_2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_WHITELUM_SPARK_3
MapThingNum = -1
SpawnState = S_RAYMAN_WHITELUM_SPARK_3
SpawnHealth = 1
SeeState = S_RAYMAN_WHITELUM_SPARK_3
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

State S_RAYMAN_WHITELUM_1_1
SpriteName = SPR_WLUM
SpriteFrame = A|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_1_2

State S_RAYMAN_WHITELUM_1_2
SpriteName = SPR_WLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_1_3

State S_RAYMAN_WHITELUM_1_3
SpriteName = SPR_WLUM
SpriteFrame = C|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_1_4

State S_RAYMAN_WHITELUM_1_4
SpriteName = SPR_WLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_1_1

State S_RAYMAN_WHITELUM_2_1
SpriteName = SPR_WLUM
SpriteFrame = D|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_2_2

State S_RAYMAN_WHITELUM_2_2
SpriteName = SPR_WLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_2_3

State S_RAYMAN_WHITELUM_2_3
SpriteName = SPR_WLUM
SpriteFrame = F|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_2_4

State S_RAYMAN_WHITELUM_2_4
SpriteName = SPR_WLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_2_1

State S_RAYMAN_WHITELUM_3_1
SpriteName = SPR_WLUM
SpriteFrame = G|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_3_2

State S_RAYMAN_WHITELUM_3_2
SpriteName = SPR_WLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_3_3

State S_RAYMAN_WHITELUM_3_3
SpriteName = SPR_WLUM
SpriteFrame = I|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_WHITELUM_3_4

State S_RAYMAN_WHITELUM_3_4
SpriteName = SPR_WLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_WHITELUM_3_1

State S_RAYMAN_WHITELUM_SPARK_1
SpriteName = SPR_WLUM
SpriteFrame = J|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 45
Next = S_NULL

State S_RAYMAN_WHITELUM_SPARK_2
SpriteName = SPR_WLUM
SpriteFrame = K|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

State S_RAYMAN_WHITELUM_SPARK_3
SpriteName = SPR_WLUM
SpriteFrame = L|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1



##############
# Red Lum    #
##############

Object MT_RAYMAN_REDLUM
#$Category Rayman
#$Name Red Lum
#$Sprite RLUMF0
MapThingNum = 3101
SpawnState = S_RAYMAN_REDLUM_1_1
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_1_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_redlum
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_REDLUM_2
MapThingNum = -1
SpawnState = S_RAYMAN_REDLUM_2_1
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_2_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_REDLUM_3
MapThingNum = -1
SpawnState = S_RAYMAN_REDLUM_3_1
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_3_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_REDLUM_SPARK
MapThingNum = -1
SpawnState = S_RAYMAN_REDLUM_SPARK_1
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_SPARK_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_REDLUM_SPARK_2
MapThingNum = -1
SpawnState = S_RAYMAN_REDLUM_SPARK_2
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_SPARK_2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_REDLUM_SPARK_3
MapThingNum = -1
SpawnState = S_RAYMAN_REDLUM_SPARK_3
SpawnHealth = 1
SeeState = S_RAYMAN_REDLUM_SPARK_3
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

State S_RAYMAN_REDLUM_1_1
SpriteName = SPR_RLUM
SpriteFrame = A|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_1_2

State S_RAYMAN_REDLUM_1_2
SpriteName = SPR_RLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_1_3

State S_RAYMAN_REDLUM_1_3
SpriteName = SPR_RLUM
SpriteFrame = C|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_1_4

State S_RAYMAN_REDLUM_1_4
SpriteName = SPR_RLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_1_1

State S_RAYMAN_REDLUM_2_1
SpriteName = SPR_RLUM
SpriteFrame = D|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_2_2

State S_RAYMAN_REDLUM_2_2
SpriteName = SPR_RLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_2_3

State S_RAYMAN_REDLUM_2_3
SpriteName = SPR_RLUM
SpriteFrame = F|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_2_4

State S_RAYMAN_REDLUM_2_4
SpriteName = SPR_RLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_2_1

State S_RAYMAN_REDLUM_3_1
SpriteName = SPR_RLUM
SpriteFrame = G|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_3_2

State S_RAYMAN_REDLUM_3_2
SpriteName = SPR_RLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_3_3

State S_RAYMAN_REDLUM_3_3
SpriteName = SPR_RLUM
SpriteFrame = I|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_REDLUM_3_4

State S_RAYMAN_REDLUM_3_4
SpriteName = SPR_RLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_REDLUM_3_1

State S_RAYMAN_REDLUM_SPARK_1
SpriteName = SPR_RLUM
SpriteFrame = J|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 45
Next = S_NULL

State S_RAYMAN_REDLUM_SPARK_2
SpriteName = SPR_RLUM
SpriteFrame = K|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

State S_RAYMAN_REDLUM_SPARK_3
SpriteName = SPR_RLUM
SpriteFrame = L|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS

##############
# Green Lum  #
##############

Object MT_RAYMAN_GREENLUM
#$Category Rayman
#$Name Green Lum
#$Sprite GLUMF0
MapThingNum = 3102
SpawnState = S_RAYMAN_GREENLUM_1_1
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_1_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_grnlum
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_GREENLUM_2
MapThingNum = -1
SpawnState = S_RAYMAN_GREENLUM_2_1
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_2_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_GREENLUM_3
MapThingNum = -1
SpawnState = S_RAYMAN_GREENLUM_3_1
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_3_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_GREENLUM_SPARK
MapThingNum = -1
SpawnState = S_RAYMAN_GREENLUM_SPARK_1
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_SPARK_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_GREENLUM_SPARK_2
MapThingNum = -1
SpawnState = S_RAYMAN_GREENLUM_SPARK_2
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_SPARK_2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_GREENLUM_SPARK_3
MapThingNum = -1
SpawnState = S_RAYMAN_GREENLUM_SPARK_3
SpawnHealth = 1
SeeState = S_RAYMAN_GREENLUM_SPARK_3
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

State S_RAYMAN_GREENLUM_1_1
SpriteName = SPR_GLUM
SpriteFrame = A|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_1_2

State S_RAYMAN_GREENLUM_1_2
SpriteName = SPR_GLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_1_3

State S_RAYMAN_GREENLUM_1_3
SpriteName = SPR_GLUM
SpriteFrame = C|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_1_4

State S_RAYMAN_GREENLUM_1_4
SpriteName = SPR_GLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_1_1

State S_RAYMAN_GREENLUM_2_1
SpriteName = SPR_GLUM
SpriteFrame = D|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_2_2

State S_RAYMAN_GREENLUM_2_2
SpriteName = SPR_GLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_2_3

State S_RAYMAN_GREENLUM_2_3
SpriteName = SPR_GLUM
SpriteFrame = F|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_2_4

State S_RAYMAN_GREENLUM_2_4
SpriteName = SPR_GLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_2_1

State S_RAYMAN_GREENLUM_3_1
SpriteName = SPR_GLUM
SpriteFrame = G|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_3_2

State S_RAYMAN_GREENLUM_3_2
SpriteName = SPR_GLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_3_3

State S_RAYMAN_GREENLUM_3_3
SpriteName = SPR_GLUM
SpriteFrame = I|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_GREENLUM_3_4

State S_RAYMAN_GREENLUM_3_4
SpriteName = SPR_GLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_GREENLUM_3_1

State S_RAYMAN_GREENLUM_SPARK_1
SpriteName = SPR_GLUM
SpriteFrame = J|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 90
Next = S_NULL

State S_RAYMAN_GREENLUM_SPARK_2
SpriteName = SPR_GLUM
SpriteFrame = K|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

State S_RAYMAN_GREENLUM_SPARK_3
SpriteName = SPR_GLUM
SpriteFrame = L|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS

##############
# Blue Lum   #
##############

Object MT_RAYMAN_BLUELUM
#$Category Rayman
#$Name Blue Lum
#$Sprite BLUMF0
MapThingNum = 3103
SpawnState = S_RAYMAN_BLUELUM_1_1
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_1_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_blulum
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_BLUELUM_2
MapThingNum = -1
SpawnState = S_RAYMAN_BLUELUM_2_1
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_2_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_BLUELUM_3
MapThingNum = -1
SpawnState = S_RAYMAN_BLUELUM_3_1
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_3_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

Object MT_RAYMAN_BLUELUM_SPARK
MapThingNum = -1
SpawnState = S_RAYMAN_BLUELUM_SPARK_1
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_SPARK_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_BLUELUM_SPARK_2
MapThingNum = -1
SpawnState = S_RAYMAN_BLUELUM_SPARK_2
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_SPARK_2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

Object MT_RAYMAN_BLUELUM_SPARK_3
MapThingNum = -1
SpawnState = S_RAYMAN_BLUELUM_SPARK_3
SpawnHealth = 1
SeeState = S_RAYMAN_BLUELUM_SPARK_3
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 12
Radius = 22*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP
RaiseState = S_NULL

State S_RAYMAN_BLUELUM_1_1
SpriteName = SPR_BLUM
SpriteFrame = A|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_1_2

State S_RAYMAN_BLUELUM_1_2
SpriteName = SPR_BLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_1_3

State S_RAYMAN_BLUELUM_1_3
SpriteName = SPR_BLUM
SpriteFrame = C|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_1_4

State S_RAYMAN_BLUELUM_1_4
SpriteName = SPR_BLUM
SpriteFrame = B|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_1_1

State S_RAYMAN_BLUELUM_2_1
SpriteName = SPR_BLUM
SpriteFrame = D|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_2_2

State S_RAYMAN_BLUELUM_2_2
SpriteName = SPR_BLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_2_3

State S_RAYMAN_BLUELUM_2_3
SpriteName = SPR_BLUM
SpriteFrame = F|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_2_4

State S_RAYMAN_BLUELUM_2_4
SpriteName = SPR_BLUM
SpriteFrame = E|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_2_1

State S_RAYMAN_BLUELUM_3_1
SpriteName = SPR_BLUM
SpriteFrame = G|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_3_2

State S_RAYMAN_BLUELUM_3_2
SpriteName = SPR_BLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_3_3

State S_RAYMAN_BLUELUM_3_3
SpriteName = SPR_BLUM
SpriteFrame = I|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 2
Next = S_RAYMAN_BLUELUM_3_4

State S_RAYMAN_BLUELUM_3_4
SpriteName = SPR_BLUM
SpriteFrame = H|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 1
Next = S_RAYMAN_BLUELUM_3_1

State S_RAYMAN_BLUELUM_SPARK_1
SpriteName = SPR_BLUM
SpriteFrame = J|TR_TRANS10|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = 60
Next = S_NULL

State S_RAYMAN_BLUELUM_SPARK_2
SpriteName = SPR_BLUM
SpriteFrame = K|TR_TRANS40|FF_FULLBRIGHT|RF_NOCOLORMAPS
Duration = -1

State S_RAYMAN_BLUELUM_SPARK_3
SpriteName = SPR_BLUM
SpriteFrame = L|TR_TRANS90|FF_FULLBRIGHT|RF_NOCOLORMAPS